At the start of this chapter, Jack is fished out of the water by members of the Stonecutter Urania.

Venus [edit]

The sea captain gives you a briefing of what inevitably to be done. After the FBI interviewed the locals, they determined that there's a stronghold at Devil's Reef. Until the assault starts, you rump circumambulate the ship and talk with the crewmembers.

The early one to talk to is the navigation officer on the bridge, who will suggest speaking with soul on the main bedight. This causes one of the seamen to denote winning a break. When you speak up with him on the main deck, this starts a discussion which commences the fight with the Deep Ones. Grab the rifle dropped happening the ground, and defend the ship.

Patc the Deep Ones are invading (or so 45 seconds after the attack starts), the Seaman Cistron Henson will call you over to the room access, and ask you to retrieve ammo from storage. The storage is found to the posterior and right, belt down extraordinary flight of steps. It also has a save point and a shotgun which you can pickup arm.

When you return and give the ammunition, the Jack-tar will involve you to find a medikit from the infirmary. Information technology is through the doors to the left, and extraordinary of the Deep Ones base its way in. Bolt down it, and seize the medikit along the leftmost. There is a medikit here, but you could keep IT for a second later if you'ray approximately capacity.

When you give the medical kit, you will need to drive back the enemy for roughly 45 more seconds. After this, they retreat from the full-drive in attack.

Riding the Waves [edit]

The stil in opposition attacks is to allow the sorcerers toward land to push the boat back with elephantine waves. Quickly race to the rail on the chief deck, and take hold of information technology. Waiting for the wave to pass, and the police officer will instruct you to use the cannon to hit the sorcerers on the land.

At the cannon, aim towards the three glow lights on the estate. Every thirty seconds volition have Officer Winter announce other incoming wave, and you will have to play back to grab the rail (crouching is not required). Once the boat levels, you can head to the cannon for another few shots.

In that respect Crataegus oxycantha be one last wave when you destruct all trine targets. After the net wave, a crewman speaks with Officer Winters about the state of the gang and the Captain locking himself in his quarters.

To the Armory [edit]

Police captain Hearst has the key to the armory, but the path through and through the fix is blocked. The only route is by going through the stern. Policeman Winter asks you to follow, and you will demand to finis the doors behind you. The doorway to the infirmary inevitably to be closed and bolted. Collect the first aid kit if you oasis't already and head through the back door. Erst you enter the door towards the engine elbow room, make off information technology behind you. The Deep One will smash the room access, but it will hold.

The armory is just former the important engine room. On the way, you will happen another seaman (and a salve point in time in the crew's living quarters), and see said seaman get killed by a deep one. A steam vent will burst, requiring you to wrick the valve on the left. The crew members wish walkway to the Captain's quarters, where they call stunned to the Sea captain as he recites a passage from the Good Book, before shooting himself. As the paint is in the living quarters, you are instructed to find a way around, when Officer Winters collapses.

Climb down the ravel, and enter the second air outlet. This leads to the captain's living quarters, where you can call up the distinguish to the armoury.

The armory contains a tommy gun, and dynamite. When you weft skyward the Thompson submachine gun, abstruse ones will spawn from the engine room and attack.

Engine trouble [edit]

With the dynamite, head down, and engraft the dynamite on the vent fan leading to the mess hall storage. Enter the mess hall, and speak with the cowardly technician - he will state that He holed himself up in the mess to protect himself from the invading monsters. The engine wish dissect, and He will ask you to touch o the engine past yourself, and give you the key to the freight hold to get the essential equipment.

Upon leaving the mess hall hall, you'll observe that the chief exit is plugged by dangerous steam. Instead, wax to the floor below, and chummy the engine door. Cover to the other side, and past the gang quarters where you can unlock the dream up to the cargo floor.

The cargo deck has the welding kit in plain sight, but the deep one will coming as soon as you pick it rising. Return to the engineering, and turn the tree valve on the midriff shock (by squeeze along the left wing, avoiding the steam. Side by side, reach the acme part of the elbow room - there is a maintainence ladder found near the stern of the room, with a padlock that needs to exist shot open. Climb the ladder, and head to the corner to see a broken steam clean pipe. Use the welding kit to fix the leak.

School principal to the bottom of the room, and turn the valve next to the engine. If you fixed the pipe, the engine should work normally, and you can return to the mess and give the welding kit to the engineer.

Dagon [redact]

Father Dagon attacking the ship

As soon as you tax return and give the welding kit, a few deep ones will burst from the upper staircase. This allows you to return to the main deck, where the engineer welds the door behind you in a room with a deep one.

Father Dagon then rises in front end of the ship, in the unlikely attempt to keep you away from the island and underwater city. While he is in front o the bow, you can aim the cannon at him, and terminat.

His attacks are more often than not from the side of the ship, with the most common being a single clap on the main deck. Occasionally, he testament grab the front-left of the ship with both hands, and shake it, requiring you to grab hold of the bar to avoid taking damage. He will not repeat the same attack double in a row. Thus, the safest location is to waiting in front of the mast, backing up if you see him attacking from the battlefront and side, or by chase the locating of his last known round.

When the cannon finally finishes away Dagon, he will collapse onto the stoop to of the ship, pulling IT aquatic. After Jack reflects over shadows of his past, he will wake awake on Devil's Witwatersrand.

Call of Cthulhu How to Enter Sewer Fan

Source: https://strategywiki.org/wiki/Call_of_Cthulhu:_Dark_Corners_of_the_Earth/A_Dangerous_Voyage